// ------------------------------------------------------ Naming ------------------------------------------------------
Name Gloster Javelin
ShortName Javelin
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon iconjavelin
Model baf.javelin
Texture javelin
//Third Person Camera Distance
CameraDistance 15.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
HasGear True
ModelScale 1
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 0.75
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 1.5
TurnRightSpeed 1.5
//Pitch modifiers
LookUpSpeed 2.2
LookDownSpeed 2.2
//Roll modifiers
RollLeftSpeed 3.0
RollRightSpeed 3.0
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.37
//Lift (A lift : mass ratio of 1 : 1 should keep the plane perfectly level at full throttle
Lift 3.2
//Mass (In tons)
Mass 2.7
//Moment of Inertia (in crazy units. Just fiddle with this until you find something nice)
MomentOfInertia 10.0
//More bounciness means the vehicle will bounce more upon going up slopes, but fall through the ground less
Bounciness 1.0
//Wheels
NumWheels 3
WheelPosition 0 -28 -10 -85
WheelPosition 1 -28 -10 85
WheelPosition 2 121 -10 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Missile
Secondary None
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 10
ShootDelaySecondary 20
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary SemiAuto
ModeSecondary SemiAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 11 19 -109 leftWing
ShootPointPrimary -6 20 -133 leftWing
ShootPointPrimary 11 19 109 rightWing
ShootPointPrimary -6 20 133 rightWing
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 4
AllowAllAmmo True
AddAmmo mk4Rocket
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 93 30 0
Passengers 1
Passenger 1 57 30 0 core
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound PlaneA
StartSoundLength 20
PropSound PlaneB
PropSoundLength 30
ShootSoundPrimary RocketFire2
ShootSoundSecondary RocketFire2
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart nose 100 161 18 -14 30 25 28
SetupPart nose 100 131 14 -18 30 31 36
SetupPart core 100 18 14 -18 113 35 36
SetupPart core 100 -102 14 -18 120 35 36
SetupPart core 100 -102 14 -43 204 35 25
SetupPart core 100 -102 14 18 204 35 25
SetupPart tail 100 -156 14 -27 61 35 54
SetupPart tail 100 -180 49 -6 122 48 12
SetupPart tail 100 -192 91 -58 78 5 116
SetupPart leftWing 100 -102 23 -105 168 15 62
SetupPart leftWing 100 -102 23 -177 97 15 72
SetupPart rightWing 100 -102 23 43 168 15 62
SetupPart rightWing 100 -102 23 105 97 15 72
BulletDetection 20

//Collision points for breaking wings etc. upon crashing
CollisionPoint 189 31 0 nose
CollisionPoint 146 31 0 nose
CollisionPoint 92 40 0 core
CollisionPoint 39 40 0 core
CollisionPoint -16 40 0 core
CollisionPoint 48 40 -28 core
CollisionPoint 47 40 27 core
CollisionPoint -125 40 0 tail
CollisionPoint -132 77 0 tail
CollisionPoint -168 95 -28 tail
CollisionPoint -169 94 27 tail
CollisionPoint -33 33 -71 leftWing
CollisionPoint -69 32 -152 leftWing
CollisionPoint -33 33 71 rightWing
CollisionPoint -69 32 152 rightWing

HasGear True
IsExplosionWhenDestroyed true
CollisionDamageEnable true
CollisionDamageThrottle 0.21
CollisionDamageTimes 30

AddEmitter flansmod.fmsmoke 1 [-156,33,12] [1,1,1] [-1,0,0] 0.25 0.5 0 1 tail
AddEmitter flansmod.fmflame 1 [-156,33,12] [1,1,1] [-1,0,0] 0.25 0.5 0 1 tail

AddEmitter flansmod.fmsmoke 1 [-156,33,-12] [1,1,1] [-1,0,0] 0.25 0.5 0 1 tail
AddEmitter flansmod.fmflame 1 [-156,33,-12] [1,1,1] [-1,0,0] 0.25 0.5 0 1 tail